Modular Branch Workflow

1. step
- create a cylinder

- for optimize and lod setup use side segments 3,6 or 12
- convert to edit poly and delete the top and botton polys
- add unwrap uvw and check the uv-seam
- swap uv to 3d mesh (textools is helpful)


- in edit poly optimize the mesh
- swap 3d mesh to uv

- collapse all


- add FFD modi and form it to default branch
- add noise modi for variation

Base branch is ready, make more for variation

2. step
- create splines for your branch forms


- make copys form your branch and add the pathdeform modi
- pick the path and move it to path, set percent and stretch you need


- you can change the thickness now(FF3x3x3 (Show End Result))
- use the snapshot(under tools) function to mesh convertion
- delete the old mesh and adjust the new mesh


- add unwrap uvw modi and scale the uv coordinates vertical

optional
(For no texture tilling, swap the uv to 3d and add the FFD 2 modi and deform the uv´s)

 

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